Ebitengine
dead simple 2D game engine in Go.
dead simple 2D game engine in Go.
Lightweight game server framework.
Lightweight, facility, high performance golang based game server framework.
Go 3D Game Engine.
Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
Scalable game server engine, featuring space-entity framework and hot-swapping.
Go bindings for [raylib](https://www.raylib.com/), a simple and easy-to-use library to learn videogames programming.
Go bindings for the [Simple DirectMedia Layer](https://www.libsdl.org/).
Engo is an open-source 2D game engine written in Go. It follows the Entity-Component-System paradigm.
Pure Go game engine.
Terminal-based game engine for Go, built on top of Termbox.
Game server skeleton implemented with golang.
Go implementation of the A\* path finding algorithm.
Hand-crafted 2D game library in Go.
Performance oriented 2D/3D math package for Go.
Data-oriented and cache-friendly 2D Grid library (TileMap), includes pathfinding, observers and import/export.
Archetype-based Entity Component System (ECS) for Go.
Build your own Game-Engine based on the Entity Component System concept in Golang.
Cross-platform (Windows/Linux/Mac) library for creating desktop games using a minimal API.
Game engine for creating retro games for modern computers. Inspired by Pico-8 and powered by Ebitengine.
Fantasy names generator.
Generic 2D grid with ray-casting, shadow-casting and path finding.